9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view
you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released
Thanks for sharing and detailed production breakdown
What are the techniques behind an AAA console game? What does it take to ship a successful title? Insomniac Games will be joining Gnomon on Thursday, January 31st to discuss everything associated with their latest title called Marvel’s Spider-Man.
“Visual effects artists, aspiring game developers, and Spider-Man fans alike will all have something to look forward to as the Insomniac Games art team takes a holistic view of the game’s art before breaking it down into disciplines. Topics will include both character and environment modeling, visual effects, rigging, animation, overall art direction, and more,” states the description. You will learn about the key roles necessary in creating a AAA console game, as well as get an awesome, insider’s look at processes and workflows behind the game art.
Please note that seating is limited, so you should RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM; a valid Eventbrite RSVP will be required to get an event wristband. Make sure to follow the school’s Twitch channel as the event will be streamed.