The Night of Spider-Man at Gnomon
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Latest comments
by ngochong nguyen
1 min ago

I loved the way you discuss the topic great work thanks for the share. super smash flash 2

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by James Brisnehan
17 hours ago

*Mind-Blown* I had no idea you could do anything like that in substance designer. Incredible.

The Night of Spider-Man at Gnomon
23 January, 2019
News

What are the techniques behind an AAA console game? What does it take to ship a successful title? Insomniac Games will be joining Gnomon on Thursday, January 31st to discuss everything associated with their latest title called Marvel’s Spider-Man.

“Visual effects artists, aspiring game developers, and Spider-Man fans alike will all have something to look forward to as the Insomniac Games art team takes a holistic view of the game’s art before breaking it down into disciplines. Topics will include both character and environment modeling, visual effects, rigging, animation, overall art direction, and more,” states the description. You will learn about the key roles necessary in creating a AAA console game, as well as get an awesome, insider’s look at processes and workflows behind the game art.

Please note that seating is limited, so you should RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM; a valid Eventbrite RSVP will be required to get an event wristband. Make sure to follow the school’s Twitch channel as the event will be streamed.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown

Source: gnomon.edu

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