The Night of Spider-Man at Gnomon
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7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments
by Trilo Byte
7 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
8 hours ago

play game happy wheels

by Kaji
12 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

The Night of Spider-Man at Gnomon
23 January, 2019

What are the techniques behind an AAA console game? What does it take to ship a successful title? Insomniac Games will be joining Gnomon on Thursday, January 31st to discuss everything associated with their latest title called Marvel’s Spider-Man.

“Visual effects artists, aspiring game developers, and Spider-Man fans alike will all have something to look forward to as the Insomniac Games art team takes a holistic view of the game’s art before breaking it down into disciplines. Topics will include both character and environment modeling, visual effects, rigging, animation, overall art direction, and more,” states the description. You will learn about the key roles necessary in creating a AAA console game, as well as get an awesome, insider’s look at processes and workflows behind the game art.

Please note that seating is limited, so you should RSVP and arrive in good time to secure a place in line. Attendee check-in will open at approximately 6:30 PM; a valid Eventbrite RSVP will be required to get an event wristband. Make sure to follow the school’s Twitch channel as the event will be streamed.

Simple River Stones by Stan Brown is a procedural material for your environments fully made in Substance Designer. The package includes a fully commented and organized graph for study and customization.

See the full description

Contact Stan Brown


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