The Odors of the Original Half-Life
Subscribe:  iCal  |  Google Calendar
Helsinki FI   17, Oct — 25, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Paris FR   24, Oct — 27, Oct
San Jose US   25, Oct — 26, Oct
Latest comments

It is greate!

by Marco Baumann
1 hours ago

You should edit the dates: Blender 2.8 will be published in 2019.

by S E O Experts
3 hours ago

llo there mates, it is unlimited molded piece totally portrayed, continue with the broad work continually. Friv

The Odors of the Original Half-Life
27 September, 2017

It appears that the original Half-Life was all about different odors. MarphitimusBlackimus broke down the game’s code to find out that characters don’t just remark on smells randomly — the studio actually built a whole AI system for it.

The game’s code knows three smell categories: meat, carcass, and garbage, though the studio only used two of these. This is why security guards will always comment on the odor of a nearby corpse. One funny fact – scientists won’t react! They have to, but that piece of the code is not working for some reason.

Bullsquids love smells — after a brief period they’ll start chowing down on nearby corpses. It is said that smells can get those creatures’ attention from far away, beyond a direct line of sight. After consuming a corpse, Bullsquids will seek out things that attract their olfactory glands, but the creatures won’t eat anymore.

One more fact – Half-Life corpses stop emitting odors after 30 seconds.

Leave a Reply

Be the First to Comment!