The Odors of the Original Half-Life
Subscribe:  iCal  |  Google Calendar
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Joel Alexandre
17 min ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

There are no barriers with borders. We provide Java assignment help to the students based in Australia, the UK, New Zealand and the US. Also, writing a program using C, C++, C#, Python, Ruby, and JavaFX is not a challenging task for our experts.

by Alvar Lagerlöf
9 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

The Odors of the Original Half-Life
27 September, 2017

It appears that the original Half-Life was all about different odors. MarphitimusBlackimus broke down the game’s code to find out that characters don’t just remark on smells randomly — the studio actually built a whole AI system for it.

The game’s code knows three smell categories: meat, carcass, and garbage, though the studio only used two of these. This is why security guards will always comment on the odor of a nearby corpse. One funny fact – scientists won’t react! They have to, but that piece of the code is not working for some reason.

Bullsquids love smells — after a brief period they’ll start chowing down on nearby corpses. It is said that smells can get those creatures’ attention from far away, beyond a direct line of sight. After consuming a corpse, Bullsquids will seek out things that attract their olfactory glands, but the creatures won’t eat anymore.

One more fact – Half-Life corpses stop emitting odors after 30 seconds.

Leave a Reply

Be the First to Comment!