The Odors of the Original Half-Life
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by Ronnybrendo Vieira Lima
3 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
13 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

The Odors of the Original Half-Life
27 September, 2017

It appears that the original Half-Life was all about different odors. MarphitimusBlackimus broke down the game’s code to find out that characters don’t just remark on smells randomly — the studio actually built a whole AI system for it.

The game’s code knows three smell categories: meat, carcass, and garbage, though the studio only used two of these. This is why security guards will always comment on the odor of a nearby corpse. One funny fact – scientists won’t react! They have to, but that piece of the code is not working for some reason.

Bullsquids love smells — after a brief period they’ll start chowing down on nearby corpses. It is said that smells can get those creatures’ attention from far away, beyond a direct line of sight. After consuming a corpse, Bullsquids will seek out things that attract their olfactory glands, but the creatures won’t eat anymore.

One more fact – Half-Life corpses stop emitting odors after 30 seconds.

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