Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Niels Prayer is a French VFX supervisor and director. he worked with a lot of special effects companies over the years, including Supamonks Studio Framestore and llumination Macguff. During those years he contributed to a number of big projects, including Robocop 2014 and Minions.
Over the last couple of years, he’s been working on his personal projects, which involve a great deal of procedural 3d assets with Houdini.
He works extensively with motion design. It involves a lot of high-quality animations and high-poly models, which deform and change shape. He has a real talent for building top notch procedural elements. What’s especially cool about Nielse’s works is that they show a lot of organic elements. He works on that border between digital and real worlds.
Be sure to check out some of his works below.
THE MOUNTAIN CHESS PASS
The greatest thing is that none of Nielse’s knowledge is secret. He eagerly shares his ideas and techniques with the world. Apart of doing little interview with 80.lv, he also recorded a tutorial on building the amazing BLACK PYRITE stone. It’s an amazing look into the technical possibilities of Houdini.