Petar Zvezdanov, an artist from Ubisoft Sofia, shared a closer look at the beautiful pyramids of Assassin’s Creed Origins.
During the development of AC: Origins, at Ubisoft Sofia I worked on the pyramids in the game – mainly 3d modules consisting of baked props from high poly meshes as well as textures . I used Zbrush and Substance Designer for the stone blocks and the eroded rock decals covering the pyramids that the player can use as a grabbing ledge.The main challenge here (due to the enormous size of these landmarks ) was to make the baked props such as stone blocks as low-poly as possible to ensure good performance on any platform.
You can find more details on the production process here.