The QuadSpinner Open Source Initiative
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The QuadSpinner Open Source Initiative
14 November, 2018

The QuadSpinner team wants to create multiple open source initiatives to help foster greater collaboration and education.

“QuadSpinner was born from the CG community. There were no business plans or giant meetings with roadmaps and financing.

Two friends sat in a remote hotel in Costa Rica, by a very active volcano, and figured out how they could do something within the Vue community. This was the beginning of QuadSpinner.”

To celebrate their 10-year anniversary, the team decided to announce the QuadSpinner Open Source Initiative. Over the next several years, they will be undertaking various open source projects aimed at helping the CG community at large, and creating new educational resources for environment artists.

To begin, they are open sourcing their entire Vue portfolio.

Users will get premium materials, MetaNodes, functions, and even materials from the team’s private in-house production library used on major properties such as Star Trek, Battlestar Galactica, and more.

Vue artists are said to be able to dissect unlocked materials such as Rock X, both MDKs, and more.

The assets are available on GitHub and released under Creative Commons Attribution 4.0 License.

Vue Legacy Repository on GitHub

The team is also open-sourcing Dax’s bestselling book Realism in Vue under the MIT License. You can read online or downloaded in a DRM-free PDF format.

Realism in Vue Repository on GitHub

The open source initiative can be found at the QuadSpinner GitHub.


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1 Comment on "The QuadSpinner Open Source Initiative"


Dax has been producing genius work for years and I always wanted to read this book – now its on my iPad ready to read:) What an altruistic initiative and a great way to move world design forward.

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