I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Do you remember a level of Uncharted 2 with Nathan Drake fighting his way through a speeding train? It was truly amazing, wasn’t it? The level felt so huge with the enormous train, beautiful scenery around you, and tough fights. fighting off scores of enemy mercenaries and even a missile-firing helicopter. How did the Dog team build it? Check an amazing video from Freako who used the game’s debug menu to play with Uncharted 2 in surprising ways.
It turns out the train level is all about big loops. The train actually travels on the huge loop the train travels on, generating the illusion of traveling. The video also shows the actual size of the train and the scale of the environments.
The team also decided to trigger cutscenes at some points to mask area transitions. Isn’t that clever? It’s so great to see such game dev magic behind an AAA title. A clever and optimized level is always about unexpected decisions, rather than straightforward approach.