The Story of Allegorithmic Told by Sebastien Deguy
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by kalisz.michal@gmail.com
4 hours ago

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by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

The Story of Allegorithmic Told by Sebastien Deguy
18 April, 2018
News

Sebastien Deguy, CEO of Allegorithmic, has recently joined Chris Nichols for the latest CG Garage to talk about the history of Allegorithmic in an honest way. Learn about the decisions that led to the creation of one of the top companies behind gamedev tools. 

If you’ve played any AAA video game in the last few years, chances are you’ve seen Allegorithmic’s tech in action. Headed up by Sebastien Deguy, the company’s Substance Painter and Substance Designer help artists create and fine-tune realistic textures which aren’t repetitive or obviously procedurally generated.

In this podcast, recorded at the Vertex conference in London, Sebastien tells Chris how a single mistake leads to the founding of this fast-growing and innovative company, which is branching out into visual effects and architecture. He also talks about the little tricks Allegorithmic uses behind the scenes, the future of the software, and even how we can understand the universe through mathematics.

You can find the podcast here.

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