The Studio Behind New Ghostbusters Game Goes Bankrupt
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by Jamie Gibson
12 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
18 hours ago

Fucking AWESOME!

The Studio Behind New Ghostbusters Game Goes Bankrupt
1 August, 2016

Three days after releasing the new Ghostbusters game, developer Fireforge Games goes bankrupt. It is stated that the studio has been liquidating assets in July to pay off a debt of at least $12 million. This company is only known for recent Ghostbusters game, which was developed in just eight months! On July 15, the studio filed for Chapter 7 bankruptcy.


The studio was founded in Irvine by ex-Blizzard employee Tim Campbell in 2011. It has started and stopped production on at least two MOBA-like titles over the past five years. The first one, called Zeus, was due to be published by Razer, while their second one, called Atlas, was funded by the Chinese publisher Tencent. 


It is stated that Fireforge owes over $11.3 million to Tencent. The studio studio has also been entangled in a lawsuit with a Singapore company called Min Productions, owned by Razer CEO Min-Liang Tan. Tan says that developers from Fireforge were not able to deliver on their contract developing Zeus, and used the money from Razer to work on Atlas with Tencent. Fireforge states their developers started working on Atlas once Razer had stopped paying them.

Source: Kotaku

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