Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Three days after releasing the new Ghostbusters game, developer Fireforge Games goes bankrupt. It is stated that the studio has been liquidating assets in July to pay off a debt of at least $12 million. This company is only known for recent Ghostbusters game, which was developed in just eight months! On July 15, the studio filed for Chapter 7 bankruptcy.
The studio was founded in Irvine by ex-Blizzard employee Tim Campbell in 2011. It has started and stopped production on at least two MOBA-like titles over the past five years. The first one, called Zeus, was due to be published by Razer, while their second one, called Atlas, was funded by the Chinese publisher Tencent.
It is stated that Fireforge owes over $11.3 million to Tencent. The studio studio has also been entangled in a lawsuit with a Singapore company called Min Productions, owned by Razer CEO Min-Liang Tan. Tan says that developers from Fireforge were not able to deliver on their contract developing Zeus, and used the money from Razer to work on Atlas with Tencent. Fireforge states their developers started working on Atlas once Razer had stopped paying them.