Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
If you read 80.lv regularly, you know Kirill Tokarev is a huge Dark Souls addict. Unfortunately, with the series coming to a logical conclusion, there’s hardly a worthy successor to spend time with. Well, there was no, until now. Deck13 has released its latest action/RPG The Surge and it immediately got picked up by Dark Souls fans. We’ve decided to have a little look at this game. And were not disappointed.
This is an RPG set in near-future. Earth is on the bridge of environment catastrophe. You are tasked to explore the secret-filled environments of tech company CREO’s devastated facility. The main character Warren is equipped with various cool weaponry, including swords. They come in handy because they help us to cut limbs. When you cut down body parts, you can use them to craft some useful stuff for yourself. Death is always lurking around the corner, so hunting down robots proves quite difficult. The game has only 6 bosses to battle and that’s a huge drawback. Why not 12 bosses?
Deck13 has published a little video about the production of the game. While the artists were creating this world, they’ve concentrated on 3 major themes: the industrial, the corporate and the futuristic theme. This helped them to develop very interesting environments, which look credible and raise a lot of story-related questions. The story, though, is not stellar. It’s just ok, but it doesn’t matter, cause you can cut off robotic arms.
Just as in Dark Souls, you are free to choose your own build: fast and vulnerable, or slow but sturdy, or smth in between. The game uses physics-based hit boxes, which helps to aim particular limbs and cut them down. There are also NPCs, quests and all that classic RPG-baggage. If you are interested more in the development of this project, make sure to check out the dev blog over at Facebook.
It should be noted, that The Surge is based on a proprietary technology called Fledge Engine. The same tech powered the original Lords of the Fallen. This engine is pretty capable, showing some cool effects and rendering beautiful big environments. Let’s just hope that the frame rate stays stable.
In conclusion, is it worth it? Should I get it? If you like Dark Souls and can bare the sci-fi setting, this might actually be very interesting indeed. It’s not Horizon Zero Dawn, it’s not Dark Souls, but it’s one step up from Lords of the Fallen and it’s a pretty decent game. Congrats to Deck13 and good luck with future projects.