The Vineyard Challenge: Devs Push the Boundaries of UE4
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Latest comments
by Tudor Whiteley
2 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
11 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces. https://www.allassignmenthelp.com/

by Matthieu CHOLLET
21 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

The Vineyard Challenge: Devs Push the Boundaries of UE4
22 October, 2015
News

Epic Games have recently published the list of the winners of the The Vineyard Challenge, organized by RonenBekerman.com. It’s an impressive contest among some of the best architectural artist out there, who were asked to create a virtual vineyard with the help of Unreal Engine 4. This year there were more than 240 entries from all over the world.

The competition drew an incredibly broad spectrum of entrants, from working visualization professionals, to game developers, armchair hobbyists, and students, and what’s exciting is to see that variety also reflected in the composition of the winners. Each entrant had their own area of focus, from design intent, to rendering fidelity, to an eye for tools, pipeline, and the exploration of what it means to be rendered in real time.

Epic Games

Here’s the list of winners:

TEAM – Grand Prize / Factory Fifteen, United Kingdom
$25,000 Cash Prize + NVIDIA GeForce GTX TITAN X

TEAM – Runner Up / Work, South Africa
$7,500 Cash Prize + NVIDIA GeForce GTX TITAN X

SOLO – Grand Prize / Rostislav Nikolaev, Russia
$12,500 Cash Prize + NVIDIA GeForce GTX TITAN X

SOLO – Runner Up / Alex Leiva, Australia
$3,500 Cash Prize + NVIDIA GeForce GTX TITAN X

Honorable Mention / Sergey & Noel, Spain
$3,500 Cash Prize + NVIDIA GeForce GTX 980Ti

Best Interactivity / 133, USA
$2,000 Cash Prize + NVIDIA GeForce GTX 980Ti

Best use of Unreal / Victor Vazquez Gonzalez, Spain
$2,000 Cash Prize + NVIDIA GeForce GTX 980Ti

 

You can check all the submissions right here. All the submission threads were archived. There’s a ton of interesting stuff, which we hope the review soon.

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