The Vineyard Challenge: Devs Push the Boundaries of UE4
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amazing stuff man

by Mau Vasconcellos
7 hours ago

Am I tripping? I Always thought "pixel art" was based on those 8-bit old games, with hard pixels and little shapes to form scenes. THis is NO PIXEL ART in my conception, but mere digital images.

by peterpen
12 hours ago

If you wanna to read the information forst time home buyer so access the web link first home buyer program here you read the full information and grants the lone low interest.

The Vineyard Challenge: Devs Push the Boundaries of UE4
22 October, 2015
News

Epic Games have recently published the list of the winners of the The Vineyard Challenge, organized by RonenBekerman.com. It’s an impressive contest among some of the best architectural artist out there, who were asked to create a virtual vineyard with the help of Unreal Engine 4. This year there were more than 240 entries from all over the world.

The competition drew an incredibly broad spectrum of entrants, from working visualization professionals, to game developers, armchair hobbyists, and students, and what’s exciting is to see that variety also reflected in the composition of the winners. Each entrant had their own area of focus, from design intent, to rendering fidelity, to an eye for tools, pipeline, and the exploration of what it means to be rendered in real time.

Epic Games

Here’s the list of winners:

TEAM – Grand Prize / Factory Fifteen, United Kingdom
$25,000 Cash Prize + NVIDIA GeForce GTX TITAN X

TEAM – Runner Up / Work, South Africa
$7,500 Cash Prize + NVIDIA GeForce GTX TITAN X

SOLO – Grand Prize / Rostislav Nikolaev, Russia
$12,500 Cash Prize + NVIDIA GeForce GTX TITAN X

SOLO – Runner Up / Alex Leiva, Australia
$3,500 Cash Prize + NVIDIA GeForce GTX TITAN X

Honorable Mention / Sergey & Noel, Spain
$3,500 Cash Prize + NVIDIA GeForce GTX 980Ti

Best Interactivity / 133, USA
$2,000 Cash Prize + NVIDIA GeForce GTX 980Ti

Best use of Unreal / Victor Vazquez Gonzalez, Spain
$2,000 Cash Prize + NVIDIA GeForce GTX 980Ti

 

You can check all the submissions right here. All the submission threads were archived. There’s a ton of interesting stuff, which we hope the review soon.

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