The Winners of 80 Level Awards
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7, Mar — 1, Jun
Krakow PL   27, May — 29, May
London GB   28, May — 31, May
Kyoto JP   1, Jun — 3, Jun
London GB   4, Jun — 6, Jun
Latest comments
by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
9 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

The Winners of 80 Level Awards
16 January, 2019

We are happy to announce the winners of the first annual 80 Level Awards! All the works in five categories are amazing, but you made your choice, and now it’s time to reveal the top artists of 2018. We’d like to thank each and every one of you for being a part and sharing this throughout the month.

Each contestant will be getting a special one-year subscription to the Substance tools from Allegorithmic, 8K Megascans subscription from Quixel as well as additional prizes from SideFX and CG Master Academy. The winners will be contacted by email with instructions on how to receive the prize.

Here are the winners:

Character art

Tinker by Alana Plantes

Environment Art

Hangar 19 in UE4 by Nic Belliard


Stylized Water in UE4 by Eric Soares


The Pneumatic Rifle by Carlos Rizo


Architectural Facade in Substance Designer by Stanislav Mikhailov

A huge thanks to all of our partners and the wonderful members of the community, who keep pushing the boundaries of what’s possible. See you next year!

Special thanks to Yarrid Henrard for letting us use his amazing work!


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ManakurNameku Recent comment authors

Crap crap….



Character Art Program
Character Art Program
Environment Art Program