If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Sony has presented the first in a series of world introduction trailers for Days Gone, and the thing is that the game looks pretty awesome with a number of regions to discover.
“Traveling the abandoned highways of the Farewell Wilderness is deadly. You’ll pass through thick forests of ponderosa and pine (filled with wolves), venture into naturally formed lava tube caves (filled with Freakers), ride up steep trails to snow-covered peaks offering spectacular vistas (mind the Marauders — and Freakers — and cougars). Riding the broken roads through Days Gone offers landscapes that change quickly and dramatically, a living, breathing world — filled with things trying to kill you,” states the official description.
“The breathtaking natural beauty of Oregon’s High Desert, scarred by ancient volcanic activity, shaped in modern times by a dubious history of mining and logging, has long been a recreational area for outdoor enthusiasts who love to hike, camp, fish and backpack. During the pandemic that killed the world, tens of thousands of survivors fled into the wilderness not realizing that it was no safer than the homes, cabins, truck stops, sawmills and small towns they left behind.”
People used to compare the game to The Last of Us, but it now appears that it’s more like a Far Cry experience, right? Well, we’re excited now to play it when it launches on April.