The World of Days Gone is Marvelous
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by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

The World of Days Gone is Marvelous
17 January, 2019
News

Sony has presented the first in a series of world introduction trailers for Days Gone, and the thing is that the game looks pretty awesome with a number of regions to discover. 

“Traveling the abandoned highways of the Farewell Wilderness is deadly. You’ll pass through thick forests of ponderosa and pine (filled with wolves), venture into naturally formed lava tube caves (filled with Freakers), ride up steep trails to snow-covered peaks offering spectacular vistas (mind the Marauders — and Freakers — and cougars). Riding the broken roads through Days Gone offers landscapes that change quickly and dramatically, a living, breathing world — filled with things trying to kill you,” states the official description.

“The breathtaking natural beauty of Oregon’s High Desert, scarred by ancient volcanic activity, shaped in modern times by a dubious history of mining and logging, has long been a recreational area for outdoor enthusiasts who love to hike, camp, fish and backpack. During the pandemic that killed the world, tens of thousands of survivors fled into the wilderness not realizing that it was no safer than the homes, cabins, truck stops, sawmills and small towns they left behind.”

People used to compare the game to The Last of Us, but it now appears that it’s more like a Far Cry experience, right? Well, we’re excited now to play it when it launches on April.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

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