Thesis Paper: Procedural Distribution of 3D Assets in Real-Time Environments

Nikolay Marinov shared the thesis paper he graduated with earlier this year.

3D artist Nikolay Marinov shared his thesis paper about procedural distribution/generation of 3D assets in real-time environments. Nikolay has successfully graduated with it and got positive feedback from the community.

The paper focuses on the procedural approach to creating AAA games. The thesis includes showcases of the games as well as an explanation of the basics of a procedural approach to 3D assets, covering most common software, step-by-step workflow, and differences of achieved results in it.

You can download a free copy of the thesis paper on Nikolay’s Gumroad page.

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