Third Person Shooter Kit for Unreal Engine
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Third Person Shooter Kit for Unreal Engine
9 February, 2017
News

Marcin Matuszczyk has launched his Third Person Shooter Kit that can serve as a base for third person shooter game. The project features advanced mechanics like cover system and robust AI. 

Major Features

  • cover system
  • human AI
  • quick time events system ( single input, hold button, press buttons in order in limited time, press buttons quickly number of times in limited time)
  • ladder and ledge climbing
  • stealth kill
  • melee attacks for player and AI
  • close up and normal aiming
  • pathnode animation system for AI
  • UI (health, ammo, weapon type)
  • main menu – (select level, persistent options, quit)
  • example campaign framework

Movement

  • Running
  • Crouching
  • Sprinting
  • Jumping
  • Slide
  • Vault for player and AI
  • Side kick attack for player and AI
  • Crouching walk
  • Rolling (during close up aiming and normal aiming)

Gameplay 

  • Orienting character’s upper body based on mouse position
  • Shooting (while idle, running, jumping and crouching)
  • Guns – assault rifle, pistol, shotgun, silenced pistol
  • Weapons change
  • Weapons reload (for player and AI)
  • Weapons infinite ammo feature
  • Gun recoil
  • Cover system – blind shooting
  • Decals on bullet hit points
  • Turret enemy
  • Covering system for AI
  • AI look for player after lost sight
  • Objects reacting to certain type of weapon
  • Demo level
  • Features level
  • Enemy component
  • HUD hit indicator
  • Deadly obstacles
  • Simple checkpoint system
  • Launchpad
  • Pickable items – (health, ammo)
  • Elevator
  • Pathnode animation system for human AI
  • Gamepad support for gameplay
  • Save game framework
  • Pause menu
  • Laser sight
  • Camera system – camera moving smoothly to destination when player enters trigger
  • Flying bot enemy
  • Flying pulsing plasma enemy
  • Spawn drop component
  • Loot objects
  • Player movement make noise which can alarm enemies – can be applied for run, sprint, jump land and crouch walk – each can have diffrent noise range
  • Exploding barrel
  • Button panel with IK targeting
  • Physical material which make noise and alert enemies
  • Enemies are able to alarm each other
  • Destroyable cover points and vault for AI
  • Shield for enemies with autoregenerated health
  • Surveillance camera
  • Dissolve material function
  • Dynamic input change
  • Enemies presets
  • HUD notification

You can get the pack here. It is an excellent starting point for developers willing to developer a third person shooter.

 

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