Third Person Shooter Kit for Unreal Engine
Events
Subscribe:  iCal  |  Google Calendar
Marina Del Rey US   10, Dec — 13, Dec
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments

Good work bro!

i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/

by Duacan
1 days ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

Third Person Shooter Kit for Unreal Engine
9 February, 2017
News

Marcin Matuszczyk has launched his Third Person Shooter Kit that can serve as a base for third person shooter game. The project features advanced mechanics like cover system and robust AI. 

Major Features

  • cover system
  • human AI
  • quick time events system ( single input, hold button, press buttons in order in limited time, press buttons quickly number of times in limited time)
  • ladder and ledge climbing
  • stealth kill
  • melee attacks for player and AI
  • close up and normal aiming
  • pathnode animation system for AI
  • UI (health, ammo, weapon type)
  • main menu – (select level, persistent options, quit)
  • example campaign framework

Movement

  • Running
  • Crouching
  • Sprinting
  • Jumping
  • Slide
  • Vault for player and AI
  • Side kick attack for player and AI
  • Crouching walk
  • Rolling (during close up aiming and normal aiming)

Gameplay 

  • Orienting character’s upper body based on mouse position
  • Shooting (while idle, running, jumping and crouching)
  • Guns – assault rifle, pistol, shotgun, silenced pistol
  • Weapons change
  • Weapons reload (for player and AI)
  • Weapons infinite ammo feature
  • Gun recoil
  • Cover system – blind shooting
  • Decals on bullet hit points
  • Turret enemy
  • Covering system for AI
  • AI look for player after lost sight
  • Objects reacting to certain type of weapon
  • Demo level
  • Features level
  • Enemy component
  • HUD hit indicator
  • Deadly obstacles
  • Simple checkpoint system
  • Launchpad
  • Pickable items – (health, ammo)
  • Elevator
  • Pathnode animation system for human AI
  • Gamepad support for gameplay
  • Save game framework
  • Pause menu
  • Laser sight
  • Camera system – camera moving smoothly to destination when player enters trigger
  • Flying bot enemy
  • Flying pulsing plasma enemy
  • Spawn drop component
  • Loot objects
  • Player movement make noise which can alarm enemies – can be applied for run, sprint, jump land and crouch walk – each can have diffrent noise range
  • Exploding barrel
  • Button panel with IK targeting
  • Physical material which make noise and alert enemies
  • Enemies are able to alarm each other
  • Destroyable cover points and vault for AI
  • Shield for enemies with autoregenerated health
  • Surveillance camera
  • Dissolve material function
  • Dynamic input change
  • Enemies presets
  • HUD notification

You can get the pack here. It is an excellent starting point for developers willing to developer a third person shooter.

 

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz