Third Person Shooter Kit for Unreal Engine
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Besides, if you'd be involved in project budgeting you would be aware that the costs are growing and using cheap alternatives is inevitable. This is the business. first of all.

If you hate people that can make your life easier and see the threat in everything related to AI then you can hardly call yourself an artist. Rather than a kid who likes to be in a comfort zone.

This is sad only for cheap projects and artists having no desire to grow. This technology in particular will make life easier for those who often use photostock services.

Third Person Shooter Kit for Unreal Engine
9 February, 2017
News

Marcin Matuszczyk has launched his Third Person Shooter Kit that can serve as a base for third person shooter game. The project features advanced mechanics like cover system and robust AI. 

Major Features

  • cover system
  • human AI
  • quick time events system ( single input, hold button, press buttons in order in limited time, press buttons quickly number of times in limited time)
  • ladder and ledge climbing
  • stealth kill
  • melee attacks for player and AI
  • close up and normal aiming
  • pathnode animation system for AI
  • UI (health, ammo, weapon type)
  • main menu – (select level, persistent options, quit)
  • example campaign framework

Movement

  • Running
  • Crouching
  • Sprinting
  • Jumping
  • Slide
  • Vault for player and AI
  • Side kick attack for player and AI
  • Crouching walk
  • Rolling (during close up aiming and normal aiming)

Gameplay 

  • Orienting character’s upper body based on mouse position
  • Shooting (while idle, running, jumping and crouching)
  • Guns – assault rifle, pistol, shotgun, silenced pistol
  • Weapons change
  • Weapons reload (for player and AI)
  • Weapons infinite ammo feature
  • Gun recoil
  • Cover system – blind shooting
  • Decals on bullet hit points
  • Turret enemy
  • Covering system for AI
  • AI look for player after lost sight
  • Objects reacting to certain type of weapon
  • Demo level
  • Features level
  • Enemy component
  • HUD hit indicator
  • Deadly obstacles
  • Simple checkpoint system
  • Launchpad
  • Pickable items – (health, ammo)
  • Elevator
  • Pathnode animation system for human AI
  • Gamepad support for gameplay
  • Save game framework
  • Pause menu
  • Laser sight
  • Camera system – camera moving smoothly to destination when player enters trigger
  • Flying bot enemy
  • Flying pulsing plasma enemy
  • Spawn drop component
  • Loot objects
  • Player movement make noise which can alarm enemies – can be applied for run, sprint, jump land and crouch walk – each can have diffrent noise range
  • Exploding barrel
  • Button panel with IK targeting
  • Physical material which make noise and alert enemies
  • Enemies are able to alarm each other
  • Destroyable cover points and vault for AI
  • Shield for enemies with autoregenerated health
  • Surveillance camera
  • Dissolve material function
  • Dynamic input change
  • Enemies presets
  • HUD notification

You can get the pack here. It is an excellent starting point for developers willing to developer a third person shooter.

 

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