Great stuff. And many thanks for those tuts by Jason! They helped me a lot.
Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
Hum3D announced their second 3D art challenge for the best weapon.
Nowadays no game goes without guns or machine-guns. Furthermore, the field for inventing new concepts is so wide that there is no need even to talk about it. Just remember all these fantasy books and Sci-fi movies where the characters have very interesting weaponry, which is the part of their image.
Therefore, we are sure that this competition will be of much interest first of all for game artists, character designers, and weapon fans.
The rules are pretty simple here: you have to create a 3D model of a gun, put it into a 3D environment and make a nice-looking render. The team doesn’t limit your creative ideas. Please note that participation in the contest is open to all 3D artists, whose works comply with the rules.
The team is waiting for your works from March 13 to May 29. You can learn more and join the party here.
The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.
Any future updates are included and will be available for download in case they are released. Next episodes are not included.