Tidal Energy Generators on Eleos VI – Mixing UE4 and Substance Designer
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Latest comments
by Keith Parker
8 hours ago

I love this. I'm super jealous. Now I need to up my game. Kinda want to do my own Samus now... ...and learn how to type. lol. Hope this clears up what I was trying to say the first time.

by Keith Parker
8 hours ago

I love this. I super jealous. Now I need to up me game. Kinda want to do my own Samus now.

amazing!

Tidal Energy Generators on Eleos VI - Mixing UE4 and Substance Designer
22 February, 2017
News

Environment artist Liam Tart, who has previously amazed us with his nostalgic room, presented a new mind-blowing project, which will take you to the moon of Eleos VI. It is a crazy sci-fi mix of a landscape from World Machine, complex Substance materials and Unreal effects. 

Tidal energy generators slowly generate power from the currents of methane lakes on the moon of Eleos VI, whilst the countless other moons circle the looming gas giant overhead.

Landscape generated in World Machine and all materials generated in Substance Designer. Moon orbiting effect achieved through rotation in Unreal Blueprints.

Inspired by the beautiful vistas seen in ‘Space Engine’ by Vladimir Romanyuk.

Liam Tart

This guy constantly amazes us. His art is not just about some technical details and complex settings, but about the mood. A mood that makes you look at his scenes again and again, searching for more pieces of story. 

Make sure to check out other Liam’s projects on his ArtStation page. There are all kinds of stuff here – nostalgic rooms, sci-fi halls and high-quality assets. 

Source: Liam Tart

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