Tidal Energy Generators on Eleos VI - Mixing UE4 and Substance Designer
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Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
12 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
12 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Tidal Energy Generators on Eleos VI - Mixing UE4 and Substance Designer
22 February, 2017

Environment artist Liam Tart, who has previously amazed us with his nostalgic room, presented a new mind-blowing project, which will take you to the moon of Eleos VI. It is a crazy sci-fi mix of a landscape from World Machine, complex Substance materials and Unreal effects. 

Tidal energy generators slowly generate power from the currents of methane lakes on the moon of Eleos VI, whilst the countless other moons circle the looming gas giant overhead.

Landscape generated in World Machine and all materials generated in Substance Designer. Moon orbiting effect achieved through rotation in Unreal Blueprints.

Inspired by the beautiful vistas seen in ‘Space Engine’ by Vladimir Romanyuk.

Liam Tart

This guy constantly amazes us. His art is not just about some technical details and complex settings, but about the mood. A mood that makes you look at his scenes again and again, searching for more pieces of story. 

Make sure to check out other Liam’s projects on his ArtStation page. There are all kinds of stuff here – nostalgic rooms, sci-fi halls and high-quality assets. 

Source: Liam Tart

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