Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Environment artist Liam Tart, who has previously amazed us with his nostalgic room, presented a new mind-blowing project, which will take you to the moon of Eleos VI. It is a crazy sci-fi mix of a landscape from World Machine, complex Substance materials and Unreal effects.
Tidal energy generators slowly generate power from the currents of methane lakes on the moon of Eleos VI, whilst the countless other moons circle the looming gas giant overhead.
Landscape generated in World Machine and all materials generated in Substance Designer. Moon orbiting effect achieved through rotation in Unreal Blueprints.
Inspired by the beautiful vistas seen in ‘Space Engine’ by Vladimir Romanyuk.
This guy constantly amazes us. His art is not just about some technical details and complex settings, but about the mood. A mood that makes you look at his scenes again and again, searching for more pieces of story.
Make sure to check out other Liam’s projects on his ArtStation page. There are all kinds of stuff here – nostalgic rooms, sci-fi halls and high-quality assets.