Tidal Energy Generators on Eleos VI – Mixing UE4 and Substance Designer
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

Very interesting! Thank you Valery for such a useful review of your work!

I found your blog to be very informative. I am very happy to read your blog it's very useful to me.https://www.lifetimeheritagefilms.com/

by Tomasz Wikliński
10 hours ago

Great stuff. And many thanks for those tuts by Jason! They helped me a lot.

Tidal Energy Generators on Eleos VI - Mixing UE4 and Substance Designer
22 February, 2017
News

Environment artist Liam Tart, who has previously amazed us with his nostalgic room, presented a new mind-blowing project, which will take you to the moon of Eleos VI. It is a crazy sci-fi mix of a landscape from World Machine, complex Substance materials and Unreal effects. 

Tidal energy generators slowly generate power from the currents of methane lakes on the moon of Eleos VI, whilst the countless other moons circle the looming gas giant overhead.

Landscape generated in World Machine and all materials generated in Substance Designer. Moon orbiting effect achieved through rotation in Unreal Blueprints.

Inspired by the beautiful vistas seen in ‘Space Engine’ by Vladimir Romanyuk.

Liam Tart

This guy constantly amazes us. His art is not just about some technical details and complex settings, but about the mood. A mood that makes you look at his scenes again and again, searching for more pieces of story. 

Make sure to check out other Liam’s projects on his ArtStation page. There are all kinds of stuff here – nostalgic rooms, sci-fi halls and high-quality assets. 

Source: Liam Tart

Leave a Reply

avatar