Thank you so much for this. I was into this https://akinator.ooo/ issue and tired to tinker around to check if its possible but couldnt get it done. Now that i have seen the way you did it, thanks guys with regards
Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
Tim Sweeney – the creator of Unreal Engine and Unreal series and the founder of Epic Games will be presented with the ‘Lifetime Achievement Award’ during Game Developers Choice Awards on March 1st, 2017. The ceremony will take place during the 2017 Game Developers Conference (GDC) in San Francisco (where you’ll be able to meet 80.lv team as well).
Here’s a little look into the main achievements of Tim Sweeney from UBM Game Network (GDC, Gamasutra).
Sweeney founded seminal shareware game publisher Epic MegaGames in 1991, and the release of its first product, ZZT, led to an explosion of user-created worlds. ZZT has become so beloved as a game/application that it recently led to a full-length book dissection – in the Boss Fight Books series – of the games and culture it created. An expanded Epic MegaGames also released titles such as Jazz Jackrabbit, Epic Pinball and Tyrian in the ‘90s as a leader in the PC shareware space.
While serving as the founder and CEO of a renamed Epic, Sweeney was the main architect of the first-generation Unreal Engine. This game engine was originally created for the 1998 PC game Unreal. But it became the underpinning for a slew of acclaimed games, initially in the Unreal franchise and increasingly licensed outside of Epic, including the BioShock series, Tom Clancy’s Splinter Cell, Assassin’s Creed, and the Batman: Arkham series.
Sweeney also worked to make the Unreal Engine extensible via UnrealScript, a spiritual successor to his object-oriented scripting language for ZZT. This simple way for non-coders to get complex creations made easily led to extensive and creative player modding of games – one of the earliest blossoming of user-generated content.
I guess here at 80.lv we have a special kind of love to Tim and his company. The fundamental work Epic did with Unreal Engine helped to create some of the best games of Xbox 360 generation (Gears of War, Mass Effect, and so many others) and help to build a great Unreal Engine 4, which we still surprises us with new features every single release.
Epic Games today plays an instrumental part in the lives of many indie studios, helping such games as Rocket League, Abzû, Astroneer and ARK: Survival Evolved. With UE4 Epic has all the potential to move outside of games into automotive industry, aviation, architecture, VR/AR, complex data visualization and even film.
Sweeney is definitely worthy of standing next to Shigeru Miyamoto, Warren Spector, John Carmack, Hideo Kojima, Sid Meier and Ken Kutaragi, as the recipient of ‘Lifetime Achievement Award’. Good work, man!