Tim Sweeney's Big Plans for GDC 2017
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by Jonas Roscinas
5 hours ago

Thanks for featuring my alpha pack. I always try to keep the price super low so everyone can afford it, and such articles mean a lot! Thanks again. -Jonas Roscinas

6 hours ago

not sure what the program will be...fancy video and I love everything allgorithmic does but I really dont know what this will be any thoughts

Tim Sweeney's Big Plans for GDC 2017
6 February, 2017
GDC is going to be big. Game development titans from all over the world will start sharing experience on February 27. The mastermind behind Epic Games and Unreal Engine Tim Sweeney will be there too. Mr. Sweeney talked to the conference’s representatives about his plans for the event. 

At GDC 2017 we’ll show folks even more ways to use Unreal Engine technology. The most newsworthy hour will be our “State of Unreal: Epic Games Opening Session” happening on Wednesday, March 1, at 9:30am PT in Moscone West 3001 and livestreamed to Twitch.tv/UnrealEngine.

Last year, developers learned how to build their VR projects in VR using Unreal, and we released the VR Editor at GDC. We also introduced real-time cinematography through a collaboration with Ninja Theory, in which a human-driven performance based on their game Hellblade was captured live in real time and cut into a movie using Sequencer, the engine’s built-in cinematic and storytelling tool.

Plenty of Unreal Engine games across PC, console, mobile and VR were playable at the show, and a number of folks outside of games, such as NASA, Nickelodeon, Disney and McLaren, discussed how they’re using the engine for training, animated entertainment, live attractions and visualization. At this year’s GDC, you’ll be able to see how this has laid groundwork that is changing how people experience learning and entertainment.

Tim Sweeney

We can’t miss such a huge event that will unite so many game industry veterans. Make sure to read the full interview here and book a flight already. 

Source: GDC

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