Timelapse Breakdown: Potify Texturing in Substance Painter
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Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Timelapse Breakdown: Potify Texturing in Substance Painter
13 August, 2019
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Alex Trevino shared a timelapse breakdown of the texturing part behind a 3D asset based on a Sheng Lam concept POTIFY. The video is an amazing example of the high quality you can achieve in Substance Painter.

“It took me six hours to make, I recorded my failings and successes.”

The final asset has this awesome look that makes you believe it’s an actual portable audio player you can turn on. You could use other tools to get this quality, of course, but right now it’s pretty difficult to compete with the Painter’s speed and usability.

The asset is based on one of the alternative social brands imagined by concept artist Sheng Lam we’ve featured a month ago:

You can learn more about the social media project in our article here.

Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

See the full description

Contact Dekogon

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