Tips and Tricks on Real-Time Hair
A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush.
A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush. This is not a step-by-step guide, but it’s still a nice starting point that will give some basic ideas.
First of all, here are the final renders from the artist:
The tutorial was originally published on ArtStation.
Published 15 February 2018