Tips and Tricks on Real-Time Hair

A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush.

A character artist Shin JeongHo has shared a set of tips and tricks on working with real-time hair in 3ds Max and ZBrush. This is not a step-by-step guide, but it’s still a nice starting point that will give some basic ideas. 

First of all, here are the final renders from the artist:

And here are the tips:

The tutorial was originally published on ArtStation

Published 15 February 2018
Arti Sergeev
Business Head