Tips for Modeling a Complex City Scene
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Taipei TW   5, Jun — 10, Jun
Los Angeles US   12, Jun — 15, Jun
Latest comments
by Koenker-Master
4 hours ago

What a shame EA! Fuck off, i go to steam :-)

by serkan_buldan@yahoo.com
7 hours ago

Since you are open to discussion and critics i would suggest you to use less aggressive language when you are on the internet. I would try something like, "Hey Cem, this is great material and thanks for the article. As far as i know from 80lvl Facebook group you can improve the performance or you may consider dropping the price. Keep up the good job." It doesn't have to be the same words but this kind of attitude would lead to a softer conversation because your intention will be clear.

by cemtezcan@gmail.com
8 hours ago

@derjyn@gmail.com Is there any link or video for the cheaper solutions that you mentioned before? Please share them. I haven't seen any cheaper, faster, HD, loopable and adjustable "normal map" flipbook video that you said in your first post. I would be happy to compare the results in realism.

Tips for Modeling a Complex City Scene
31 January, 2017
News
3D artist  has presented a list of 17 useful tips or steps for creating a city scene. He broke down the process of building the environment into easy parts explaining the algorithm behind the complex modeling. 

Here is a little glimpse at the guide by : 

06. Modelling the city structure

Buildings are built up one by one

The next step is all about replacing the created basic objects with real objects. Here, all of the gathered reference photos come in handy. A lot of people say that it’s better to work on the whole picture at once, but I like to focus on each individual element at a time. In this case, I make building after building (as the numbers on the illustration show) and make sure that they match more or less stylistically to one another.

07. Basics and rhythm

Rudimentary shapes can be used repeatedly

It’s vital to use the Array/Modifier function to create buildings in 3D. Create as many repetitive assets as possible: ledges, ornaments, pillars, windows and doors. In architecture, many elements are simple primitive shapes multiplied many times. The more recurrent assets are created at the beginning, the faster work will be in the future.

Make sure to read the whole breakdown here

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz