Tips for Modeling a Complex City Scene
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Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

by Catalyst
5 hours ago

The site is in Japanese, but the program was in English for me.

by wilfred van den berg
8 hours ago

that new c&c mobile game is a slab in the face.... fuck ea

Tips for Modeling a Complex City Scene
31 January, 2017
News
3D artist  has presented a list of 17 useful tips or steps for creating a city scene. He broke down the process of building the environment into easy parts explaining the algorithm behind the complex modeling. 

Here is a little glimpse at the guide by : 

06. Modelling the city structure

Buildings are built up one by one

The next step is all about replacing the created basic objects with real objects. Here, all of the gathered reference photos come in handy. A lot of people say that it’s better to work on the whole picture at once, but I like to focus on each individual element at a time. In this case, I make building after building (as the numbers on the illustration show) and make sure that they match more or less stylistically to one another.

07. Basics and rhythm

Rudimentary shapes can be used repeatedly

It’s vital to use the Array/Modifier function to create buildings in 3D. Create as many repetitive assets as possible: ledges, ornaments, pillars, windows and doors. In architecture, many elements are simple primitive shapes multiplied many times. The more recurrent assets are created at the beginning, the faster work will be in the future.

Make sure to read the whole breakdown here

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