Riot Games environment artist Nick Reynolds gave out some free tips on Unreal 4 foliage scattering.
In his latest 20-minute flick he showed the foliage tools in Unreal Engine 4. It’s a great technique, which allows you to cover large areas in a matter of seconds. All the assets used in the scene were imported from Megascans: clovers, grass, some vines and so on.
The video is pretty straightforward, it covers a lot of interesting topics and demos the wonderful little things you can do with UE4. It’s actually free to watch and you can do so on Gumroad.
But, it’s not all, the same archive actually holds a bunch of other videos and files on other cases of software usage: PBR Values, landscape production, insert edges, bakes lighting, tillable textures and so much more. It’s a beautiful set of information, which we really hope to bring to 80.lv.