Tips on Scattering Megascans in UE4
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Curious as to bipedal proportions, especially, as there seems to be good stylized, even with larger than life heads, eyes, yet they look "good". Is there a chart like there is for proper anatomy for drawing? It'd be great to see a comparison even though I realize there are many forms of stylized. I think that'd make a great article.

by QmisMan
2 hours ago

it's awesome

Your link to the Substance file on polycount is broken, the correct link is: http://polycount.com/discussion/comment/2294007/#Comment_2294007

Software & Tools
Tips on Scattering Megascans in UE4
28 March, 2017
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In case you didn’t know, Nick Reynolds from Riot Games is actually doing some great education work at Gnomon. He’s an instructor there. But he also does very nice short videos, which concentrate on solving some issues environment artists face every day.

Sample images by Victor from Quixel.

In his latest 20-minute flick he showed the foliage tools in Unreal Engine 4. It’s a great technique, which allows you to cover large areas in a matter of seconds. All the assets used in the scene were imported from Megascans: clovers, grass, some vines and so on.

The video is pretty straightforward, it covers a lot of interesting topics and demos the wonderful little things you can do with UE4. It’s actually free to watch and you can do so on Gumroad.

But, it’s not all, the same archive actually holds a bunch of other videos and files on other cases of software usage: PBR Values, landscape production, insert edges, bakes lighting, tillable textures and so much more. It’s a beautiful set of information, which we really hope to bring to 80.lv.

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