Tips on Scattering Megascans in UE4
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Latest comments
by Ronnybrendo Vieira Lima
3 hours ago

Por favor não parem, trabalho perfeito, nostálgico, me lembra da minha infância com os meus amigos jogando o HL1 e se divertindo. Com essa engine o jogo ficou muito lindo, eu sei que não é fácil fazer este jogo do zero mas eu pagaria qualquer valor caso este jogo esteja a venda no steam, não importa quanto tempo demore.

Can I buy this trees like somewhere?

by Yacob
13 hours ago

hi , i eanted to make your handgun in blender and i fell short on the top curved surface , how do you make that

Software & Tools
Tips on Scattering Megascans in UE4
28 March, 2017
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In case you didn’t know, Nick Reynolds from Riot Games is actually doing some great education work at Gnomon. He’s an instructor there. But he also does very nice short videos, which concentrate on solving some issues environment artists face every day.

Sample images by Victor from Quixel.

In his latest 20-minute flick he showed the foliage tools in Unreal Engine 4. It’s a great technique, which allows you to cover large areas in a matter of seconds. All the assets used in the scene were imported from Megascans: clovers, grass, some vines and so on.

The video is pretty straightforward, it covers a lot of interesting topics and demos the wonderful little things you can do with UE4. It’s actually free to watch and you can do so on Gumroad.

But, it’s not all, the same archive actually holds a bunch of other videos and files on other cases of software usage: PBR Values, landscape production, insert edges, bakes lighting, tillable textures and so much more. It’s a beautiful set of information, which we really hope to bring to 80.lv.

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