Tips & Tricks: Hair with Maya XGen
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by Matthew Scenery.Melbourne
7 hours ago

Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model

by Shaun
7 hours ago


To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.

Tips & Tricks: Hair with Maya XGen
18 August, 2017

3D artist Obaida Hamdi has shared a series of tutorials on creating hair in XGen. This 5-part guide features some important tips and tricks, so take some time to check it out.

The first part focuses on the creation of scalp geometry before creating the hair in XGen:

And here are four more parts for you to study:

Also, make sure to check out the artist’s portfolio here.


Source: ArtStation

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Nima Sayah Recent comment authors
Nima Sayah
Nima Sayah

Should a real-size model be used for XGen Animation?

Nima Sayah
Nima Sayah

Should a real-size model be used in Maya XGen hair?