Tool behind Futurama and Spirited Away to become free and open source
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by Lincoln Hughes
1 hours ago

Hmmm, i'm assuming that you're talking about the base of the plant moving as much as the top? If so, not really unless you wanted to make your own custom shader to control only the top vertices in the mesh. Right now, inside of the foliage shader, it's a super basic grass wind node that comes with the base version of Unreal... Let me know if you find a solution for this :)

by Tudor Whiteley
4 hours ago

Hi Lincoln, Thanks for this. I found it incredibly informative. Could I ask you a question about your wind + plant movement? Is there any way to stop it looking like the plants are rooted in moving water. I find it horribly distracting and pulls me out of my suspension of disbelief. Cheers, Tudor

by Assignment help
12 hours ago

Our expert guides dependably work in a state of harmony with the necessities given to us, and this makes our task arrangement a perfect one. We provide best Online Assignment Help . Allassignmenthelp deals with all the contextual investigations and assignments relating to aces.

Tool behind Futurama and Spirited Away to become free and open source
21 March, 2016

Toonz, a tool, which powered games such as Monolith’s Claw and Psygnosis’ Discworld 2, and beloved Futurama and Spirited Away from acclaimed movie-maker Studio Ghibli is said to be soon free said to be soon free for devs to use. Toonz was used for such projects as Ghibli titles including Princess Mononoke, Spirited Away, Howl’s Moving Castle, Ponyo and Tale of the Princess Kaguya, as well as TV series Futurama and 1997 film Anastasia.


Psygnosis used it in Terry Pratchett adaptation Discworld 2 and Monolith utilised the tech in its second-ever release, Claw.

The tool, originally released in 1993, translates hard-drawn and rasterized art into vector graphics, which can subsequently be animated by creating virtual character skeletons.

Toonz Ghibli Edition is set to be released under an open-source licence following the acquisition of the software from Digital Video by Japanese publisher Dwango.

The contract with Dwango, which offers the Toonz open source platform to the animation community, has enabled Digital Video to realize one of its strategies, i.e. to make of Toonz a world standard for 2D animation. This deal will be also the starting point of a new exciting plan to endorse the open source business model, by supporting training and customizing Toonz for the old and new users.

Claudio Mattei, managing director of Digital Video

Some developers will also get a chance to buy a more full-bodied version for a premium cost.

Source: cartoonbrew

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