Adam Brown presented a new tool that provides a unique and quick way to build large-scale worlds for games and multimedia – WorkldKit.
Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.
Mike Stoliarov has shared an astonishing new 1,5- hour guide for Houdini users.
SideFX teased PolyDraw, an upcoming tool for Houdini 17 that lets users draw geometry and build on either existing geometry or from nothing, in an empty scene.
SideFX has recently announced that the Reality Capture plugin is ready for testing.
Check out a two-part tutorial to creating a procedural vein inside Houdini by Entagma.
Let’s check out another useful Houdini tutorial from Entagma.
Joseph Triolo gave a little talk on the way you can set up nice smoke simulations with the help of Houdini and some other tools.
The Go Procedural channel on Vimeo shared a video that shows ways five different independent studios use Houdini to save time on producing vast game environments.
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