QuasiKrystal released a new version of its new render pass and generic task manager for 3Ds Max.
Learn the details of a huge update of the Blender add-on.
Dan Sumaili and Sander van Der Steen talked about the team’s tools development and pipeline approach during the GDC talk.
Get a useful plugin for your Substance Painter workflow from Timothee Maron.
Charles-Arthur Bourget did a talk during Devcom 2020 and discussed the animation workflow at Nukeygara.
AMD released the new update of its GPU renderer.
Check out a tool to play tabletop RPGs online where you can create your own spaces.
Pixologic released an important update.
Unity Technologies became a Patron Member of the Blender Development Fund.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
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Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
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