A couple of days ago, the Marmoset team has released an update for Toolbag 3.o4 to resolve some issues that been spotted since the official release.
The list of fixes:
Baker:
- Skew/offset maps and settings now load and save to file correctly
- Undo no longer clears skew/offset maps and settings
- We fixed some recursive normal mapping bugs in cases where the high and low poly meshes shared the same material – the high was getting the normal map content from the bake and baking it back down to the low, resulting in bakes that got worse the more times you baked
- We resolved issues with normal map material baking and detail normals
- Soften no longer applies to material ID/material type bakes
- Fixed issues with the AO cavity setting
- Fixed vertex color sRGB bug
- Fixed baking normal maps in objects with many materials
- Painter window no longer jumps when undoing.
- Fixed case where baker would output black when changing the resolution and painting over skew/offset maps.
- Fixed issue where setting the Preview Material in the baker wouldn’t refresh the Material Window-
- Toggling material field textures now disables that texture when baking
Animation
- Fixed issue with looping that caused certain scenes to play back incorrectly
- Fixed an issue with light color not coming through
- Fixed a crash bug with animated FBX files with null animations
Misc
- Fixed a fog bug that was causing flickering during playback
Marmoset
The news was originally shared on Facebook by Joe Wilson.