RealityVirtual overviewed their new tool deepPBR that allows you to create physically accurate PBR textures from simple photographs.
Dylan Kowalski talked about his version of the legendary character and shared his workflow of creating hair and skin shaders.
NVIDIA take AI and deep learning serious but that doesn’t mean they don’t have fun putting it to work. You have a chance to see NVIDIA AI research in action.
Maxi Vazquez has invented a collection of tools for Blender 2.8 to improve your productivity and workflow.
Rustam Ryaboy from Studio krem.productions shared the experience of creating a cinematic game trailer for Steamcraft using Unreal Engine 4.
Ramiro Oliva, also known as Kronnect, talked about some of his assets on the Unity Store, his experience as a developer and work with digital fog in games.
Russian 3D artist Egor Belyakov showed some insights into the production of his amazing project Endless Journey.
Ashley Alicea presents Unity’s new Terrain system to design landscapes a lot easier and faster.
SideFX announced the dates of their annual workshops – May 1 & 2, 2019.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
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