Q-DDL released a large collection of free 3D Color LUTs in 4 categories. Go check it out!
Take a look at the new strand-based hair and fur system in Unreal Engine 4 that works in real-time.
Check out a new add-on for Blender that will ease up the scattering workflow in it.
Raul Aparicio shared his approach to creating chippies in Houdini. Check it out!
Creating realistic digital humans for real-time 3D animation is now possible with Reallusion’s new Digital Human Shader.
James Jacobs, Co-founder and CEO of Ziva Dynamics, discussed the company's tool, Ziva VFX, talked about its capacities and shared the workflow in it.
Muhammad Etman released an update of the Maya/Clarisse bridge tool. Check it out!
Lou Cortes shared some insights into the production of real-time effects for Ghost Recon Breakpoint: smoke, lava surface, lightning, and more.
Spider-Man System for UnrealThanks for the share !·
Eureka: Sculpting Stylized Cloth & PBR TexturingFun character concept and great execution! Thanks for the overview. I...·
Procedural Forest Terrain Production with Houdini and UE4This is gold! Thanks. Tried Houdini a year or so back and got scared,...·
Resident Evil 7: The Use of Photogrammetry for VRWondermouse technology is top notch Windows App Development agency Ind...·
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