Tor Frick Talks Modo, Production Techniques, and More
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Latest comments
by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Tor Frick Talks Modo, Production Techniques, and More
30 September, 2018

The Foundry team has shared a nice talk by Tor Frick, co-founder and art director at Neon Giant on concept art, his production techniques, working with Modo, and more. 

The artist has been using Modo for more than 12 years now and you have to admit that Tor has always been a huge source of inspiration for artists. He worked on props, assets, and other things for games like Doom, Wolfenstein, Fallout 4, and other well-known titles. The artist is now developing his own cyberpunk title at a newly-formed studio called Neon Giant. 

Don’t miss the video if you want to learn more about the talent’s philosophy and the way he approaches his models. In fact, Tor gave some tips that might help you save time and build better works. 

Make sure to check out the artist’s portfolio here

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