Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
The real world is not just about opaque surfaces. Some surfaces let the light in and that might be a difficult thing to work on for game developers. Steven Gerrard (aka Unity Asset Store user qq.d.y) has a nice solution for this kind of surfaces called Translucent Subsurface Scattering.
The project offers shaders which can implement such surfaces capable of transmitting light. It will help developers achieve high-quality subsurface scattering.
- Support directional and point light source.
- Support maximal 4 point light sources.
- Support bump mapping.
- Full control of shading result.
- Compatible with unity4 and unity5.
- Compatible with unity free and pro.
- Compatible with mobile platform.
- Compatible with any dx9, dx11 and openGL platform.
- Demo scene included.
- Full source code included.
The pack requires Unity 4.5.4 or higher and will cost you $9. You can buy it here.