Translucent Subsurface Scattering for Unity
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Translucent Subsurface Scattering for Unity
16 January, 2017
News
The real world is not just about opaque surfaces. Some surfaces let the light in and that might be a difficult thing to work on for game developers. Steven Gerrard (aka Unity Asset Store user qq.d.y) has a nice solution for this kind of surfaces called Translucent Subsurface Scattering.

The project offers shaders which can implement such surfaces capable of transmitting light. It will help developers achieve high-quality subsurface scattering.

Features

  • Support directional and point light source.
  • Support maximal 4 point light sources.
  • Support bump mapping.
  • Full control of shading result.
  • Compatible with unity4 and unity5.
  • Compatible with unity free and pro.
  • Compatible with mobile platform.
  • Compatible with any dx9, dx11 and openGL platform.
  • Demo scene included.
  • Full source code included.

The pack requires Unity 4.5.4 or higher and will cost you $9. You can buy it here

Source: qq.d.y

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