Translucent Subsurface Scattering for Unity
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I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.

by uuuuuuuuuuuuuuuu
12 hours ago

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by BakingSoda
1 days ago

Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.

Translucent Subsurface Scattering for Unity
16 January, 2017
News
The real world is not just about opaque surfaces. Some surfaces let the light in and that might be a difficult thing to work on for game developers. Steven Gerrard (aka Unity Asset Store user qq.d.y) has a nice solution for this kind of surfaces called Translucent Subsurface Scattering.

The project offers shaders which can implement such surfaces capable of transmitting light. It will help developers achieve high-quality subsurface scattering.

Features

  • Support directional and point light source.
  • Support maximal 4 point light sources.
  • Support bump mapping.
  • Full control of shading result.
  • Compatible with unity4 and unity5.
  • Compatible with unity free and pro.
  • Compatible with mobile platform.
  • Compatible with any dx9, dx11 and openGL platform.
  • Demo scene included.
  • Full source code included.

The pack requires Unity 4.5.4 or higher and will cost you $9. You can buy it here

Source: qq.d.y

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