Translucent Subsurface Scattering for Unity
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Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
20 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

Translucent Subsurface Scattering for Unity
16 January, 2017
News
The real world is not just about opaque surfaces. Some surfaces let the light in and that might be a difficult thing to work on for game developers. Steven Gerrard (aka Unity Asset Store user qq.d.y) has a nice solution for this kind of surfaces called Translucent Subsurface Scattering.

The project offers shaders which can implement such surfaces capable of transmitting light. It will help developers achieve high-quality subsurface scattering.

Features

  • Support directional and point light source.
  • Support maximal 4 point light sources.
  • Support bump mapping.
  • Full control of shading result.
  • Compatible with unity4 and unity5.
  • Compatible with unity free and pro.
  • Compatible with mobile platform.
  • Compatible with any dx9, dx11 and openGL platform.
  • Demo scene included.
  • Full source code included.

The pack requires Unity 4.5.4 or higher and will cost you $9. You can buy it here

Source: qq.d.y

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