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The Unity team has recently shared an article by Martin Pane on making isometric games inside the engine. The task is not that simple, and these tricks can really help you get started.
A short piece to get you interested:g
- Sorting Layer
- Order in Layer
The priority order when rendering a sprite in Unity goes like this, from highest to lowest:
If two sprites share the same “Sorting Layer” and “Order in Layer”, the one closest to the camera (in 3D World coordinates) gets rendered first.
Make sure to study the full guide here.