Check out a useful new modifier for 3DS Max.
Marius Silaghi has recently released TurboTriSmooth, a modifier for 3DS Max that lets users subdivide triangle meshes and produce smoother results compared to the topology offered by standard TurboSmooth. The developer noted that the tool can be used for triangulated models, cloth, scans, decimated meshes, meshed fluid simulations, terrain, or on any triangle mesh.
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You can learn more and get the tool for €40 here. Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, latest news, awesome artworks, and more.