If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?
this will be just perfect for my scene
Matt Parkin did a nice tutorial, talking about the production and the use of office Substance surfaces.
Matt Parkin shared another awesome Substance Designer pack in his Polygon Pilgrimage project (currently it has 1000 subscribers). So this very video shows you how these could be used and modified to fit your production. You can also download all the graphs and final outputs here.
Matt has been running Polygon Piligrimage for quite some time. He published a lot of very cool tutorials on a variety of topics, covering Unreal Engine 4, Substance Designer and other important tools. If you want to learn more about it, go to the official website!