Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Matt Parkin did a nice tutorial, talking about the production and the use of office Substance surfaces.
Matt Parkin shared another awesome Substance Designer pack in his Polygon Pilgrimage project (currently it has 1000 subscribers). So this very video shows you how these could be used and modified to fit your production. You can also download all the graphs and final outputs here.
Matt has been running Polygon Piligrimage for quite some time. He published a lot of very cool tutorials on a variety of topics, covering Unreal Engine 4, Substance Designer and other important tools. If you want to learn more about it, go to the official website!