Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Kemal Gunel has shared a new guide to setting up capsule shadows in Unreal Engine 4. This set of tricks can give you a more grounded look, so take some time to study the tutorial.
In this tutorial, we will learn how to enable capsule shadows for our characters to get more grounded looking. For scene setup I used “Soul: Cave” assets and “TPS Template”. Lighting and quick level design by me and thank you very much.
Make sure to check out the artist’s portfolio here.