Tutorial: Catching Pokemon with Maya & Megascans
Events
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments
by vijaykhatri96@gmail.com
45 min ago

Great! If a beginner wants to learn Houdini then they needs to click here: https://hackr.io/tutorials/learn-houdini

why Hellblade didn't come on ps4 yet ?

by daria
2 hours ago

Thank you for noticing, alfred, we've swapped them

Tutorial: Catching Pokemon with Maya & Megascans
12 September, 2018
News

Romain Chauliac has recently launched a Pokemon Contest on his Discord channel and to show an example of what’s expected, the artist created one nice creature in 3 days. The thing is that Romain decided to upload a tutorial that shows a way you can turn a concept into a beautiful image without losing time on useless technical things. 

The guide shows how to use Maya 2018, Arnold 5, Megascans, and ShadeIt in order to quickly build the scene and set the lighting. The 3-hour video features tips on scattering the moss with Xgen and some final touches like volumetric fog. Please note that this is not a beginner’s guide. 

We’ve contacted Romain to learn more about his Pokemon initiative. Here are his thoughts: 

On my Discord I launched a Pokemon-Contest and, in order to show an example, I decided to create one in only 3 days!

R&D:

The main difficulty on this theme is to translate a simple Pokemon drawing with tiny lines, simple shapes and a single point of view into a realistic creature who could live in our world.

So, before taking the time to create a big and complex Pokemon, I wanted to experiment and try to find the right mood on a simple one.

I’ve had an idea, I tested it and in less than one hour I got the right feeling and decided to spend 3 days to make an entire image.

Then, thanks to my script ShadeIt, I quickly set shaders and lighting environment.

Technical:

The main technical difficulty was for scattering the moss. It’s always been a problem for scattering instances in Maya (I dream about a Forest Pack for Maya).

First, I tried MASH and its world ecosystem node which is great to populate and precisely control instance. But for thousands of moss’s instances, it’s not ideal.

I finally found a good and quick solution with XGen.

Community feedback:

On the compositing, I hesitated between orange or blue tones. When you work alone a community is really helpful when it comes to feedback. I asked for votes on my Discord and they helped me choose and advise me to go further with orange fog, which is definitely a great idea!

Join Us:

To share my progress with my community and those who also participate in the contest I did everything live on my Twitch channel. So I invite you to follow me to see the next pokemon creation!

It was a really fun image to do and I am already thinking about my next Pokemon to catch! So I invite artists to join us on the Pokemon Contest on my Discord. We help each other and, in the end, the idea is to make an image which will bring together all the created Pokemon!

Romain Chauliac

You can learn more here

Get the tutorial for $10+

Source: ArtStation

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz
Related articles
Education
Character Art Program
Education
Environment Art Program
Education
Environment Art Program