Polygonflow's Adnan Chaumette shared another tutorial on creating 3D environments using Ecotope and Arnold.
Polygonflow's Founder Adnan Chaumette shared another great tutorial on using GraphN's Ecotope tool. In this tutorial, Chaumette showed how to leverage Ecotope, a tool that can be used to scatter objects in your environments and is built with GraphN's node editor, to create a 3D environment and render it using Arnold.
GraphN is Polygonflow's visual coding tool with an artistic approach to node-based tool creation. The toolkit allows developers and artists to create tools in Maya, Blender, Unreal Engine, and 3ds Max.