Tutorial: Creating Cushion Materials in Mixer
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Latest comments
by Trilo Byte
8 hours ago

If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.

by ariana pham
9 hours ago

play game happy wheels

by Kaji
13 hours ago

Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)

Tutorial: Creating Cushion Materials in Mixer
5 March, 2019
News
Tutorial

Quixel has shared a new tutorial that shows how to use Mixer’s upcoming procedural mask stack to create a cushion material. The tool is getting better and better, so it’s time to start learning it.

“Quixel Mixer is now FREE while in Beta.

Get a sneak peek into Mixer’s upcoming procedural mask stack, as Josh Powers goes through the process of creating a cushion material.”

You can learn more about Quixel Mixer and get it for free here.

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

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