A new tutorial pack that shows how Patrick Gladys creates a blueberry bush asset with high-quality results and optimization in mind.
The step-by-step course will tell you about reference analysis, blockout, high poly, texturing, low poly, and final presentation. You will learn about Patrick’s 3D modeling and texturing pipeline for vegetation creation and how to incorporate it into your own workflow.
Patrick’s career began at Crytek, where he worked on Crysis 3, Ryse: Son of Rome, and others. Then, he worked on Star Wars: Battlefront and on Star Citizen at Cloud Imperium Games, building procedural content.
You can learn more and get the pack for $15 here.