@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
Daniel Thiger has recently shared a new tutorial that will help you land a job and attract more viewers. The guide shows how you can set up nice-looking renders with the help of Marmoset Toolbag.
“I get asked a lot about how to land a job and get noticed. My answer is always to curate a portfolio that reflects your work in the best way possible. It doesn’t matter how good your stuff is if it’s not presented well,” states the artist.
The tutorial will guide you through the basic steps when setting up a scene, discuss some points behind lighting, explain common tools and settings, and more. You will render two different materials from start to finish.
The pack also features two sets of textures for you to practice rendering with. “One is a stylized texture, the other a realistic texture. We don’t cover the creation of these materials, as the focus is on presentation and how to achieve the desired look.”
- 40+ minutes
- 1080 resolution
- 2 sets of textures
You can get more details here.