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In this episode, I first introduce the finished trench mud material. Next, we dive right into creating it from the ground-up (pun intended), starting by establishing a universal workflow that we can use across virtually any material we wish to create. I discuss some workarounds that we can also use when trying to bring our substances into the Unity 5 (2017) game engine, as compatibility issues arise. To finish off, we create a top-notch mud material graph that we can use in later graphs of our trench mud material, or in any projects that we deem fit!
In this episode, we go over our second material graph using the same workflow we established with our mud in Ep. 01. We mess around with using our polygons to cut away from our geometry to get help our rocks start to take form!
In this episode, we dive into making our twigs to scatter around our mud material using the same methods we created in the previous episodes.
In this episode, we cover how to blend all of our graphs together to make our ultimate material graph.
In this episode, we finalize our trench mud material by adding water using the ‘Water Levels’ node.
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