Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Josh Lynch made a detailed tutorial on the production of killer procedural materials.
Our old friend Josh Lynch has uploaded to his Gumroad a couple of new video-tutorials, which deal with the creation of a very cool ‘Wood Lath’ material in Substance Designer. These tuts cover the basic stuff like the reference, block out, as well as some more advanced stuff like the creation of grain simulator, the addition of surface wear and edge sculpting.
The first part of the tutorial costs $14 and the second – $25. You can grab this content over at Gumroad. The tutorial is not for the fainthearted. It is created specifically for users with at least an intermediate skill level.