Hell yeah Titanfall 3
It looks very promissing, I hope it meets the demands, we should give indi studios a chance more often.
Roberto De Rose has recently shared a tutorial on how to create endless textures inside Substance Designer. Learn how you can avoid repetition and build better materials.
Before you start, understand some basic rules;
- The solution has to be easy and quick to use
- It has to work with every kind of texture
- Avoid scattering single tiles. It’s not possible to create natural stones or work on details in the groups
- Avoid very large resolution textures. They’re difficult to manage, heavy to load and you’re not solving the problem anyway.
Now you can start. Just watch the guide and learn new tricks. Don’t forget to discuss the method in the comments below.