If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Roberto De Rose has recently shared a tutorial on how to create endless textures inside Substance Designer. Learn how you can avoid repetition and build better materials.
Before you start, understand some basic rules;
- The solution has to be easy and quick to use
- It has to work with every kind of texture
- Avoid scattering single tiles. It’s not possible to create natural stones or work on details in the groups
- Avoid very large resolution textures. They’re difficult to manage, heavy to load and you’re not solving the problem anyway.
Now you can start. Just watch the guide and learn new tricks. Don’t forget to discuss the method in the comments below.