Tutorial: Game Ready Feathers With ZBrush & Toolbag
Subscribe:  iCal  |  Google Calendar
Los Angeles US   27, Sep — 1, Oct
Moscow RU   4, Oct — 8, Oct
Prague CZ   5, Oct — 7, Oct
São Paulo BR   10, Oct — 15, Oct
Latest comments

We stream high end result to hololens from Unity so imagine this through an AR HMD!

Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)

Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io

Tutorial: Game Ready Feathers With ZBrush & Toolbag
15 August, 2018

Check out a thorough guide to setting up game-ready feathers with the help of ZBrush, Photoshop and Marmoset Toolbag by Dario Furlan Dantert. The guide covers all the essential steps, so take some time and create nice-looking creatures. 

The guide was originally published here.

Leave a Reply

Be the First to Comment!