Tutorial: Hexagonal Light Tiles In Substance Designer
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Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..

by Polygrinder
8 hours ago

Really awesome work and the tutorial is fantastic. Thanks for sharing.

by Dave
8 hours ago

Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.

Tutorial: Hexagonal Light Tiles In Substance Designer
25 December, 2017

James Emory has recently shared a tutorial on creating hexagonal light tiles in Substance Designer. The process here is quite straightforward, so you’ll generate your own tiles in no time. 

I was browsing through the Allegorithmic Mattershot instagram, saw some pretty cool looking tiles and figured they’d be simple to make and I could do a little tutorial over them. It’s not a perfect 1:1 recreation, but I don’t like trying to copy things 100% anyway. 

James Emory 


Hexagon creation – Grab round corners here

Tile samplers




The tutorial was originally shared on ArtStation
Source: ArtStation

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