Tutorial: Hexagonal Light Tiles In Substance Designer
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Latest comments

Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Tutorial: Hexagonal Light Tiles In Substance Designer
25 December, 2017
News
Tutorial

James Emory has recently shared a tutorial on creating hexagonal light tiles in Substance Designer. The process here is quite straightforward, so you’ll generate your own tiles in no time. 

I was browsing through the Allegorithmic Mattershot instagram, saw some pretty cool looking tiles and figured they’d be simple to make and I could do a little tutorial over them. It’s not a perfect 1:1 recreation, but I don’t like trying to copy things 100% anyway. 

James Emory 

Overview

Hexagon creation – Grab round corners here

Tile samplers

Metallic

Roughness

Height

Color
The tutorial was originally shared on ArtStation
 
Source: ArtStation

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