Tutorial: Hexagonal Light Tiles In Substance Designer
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astounding work there - hope someone important notices! I'm just jrpg fan. . . somebody needs to hire you!

by Sir Charles
4 hours ago

Yasss you guys rule so much LOVE please do the next part!!!

by Angelin
12 hours ago

With HDRP now I think Unity has the best redering engine out there

Tutorial: Hexagonal Light Tiles In Substance Designer
25 December, 2017
News
Tutorial

James Emory has recently shared a tutorial on creating hexagonal light tiles in Substance Designer. The process here is quite straightforward, so you’ll generate your own tiles in no time. 

I was browsing through the Allegorithmic Mattershot instagram, saw some pretty cool looking tiles and figured they’d be simple to make and I could do a little tutorial over them. It’s not a perfect 1:1 recreation, but I don’t like trying to copy things 100% anyway. 

James Emory 

Overview

Hexagon creation – Grab round corners here

Tile samplers

Metallic

Roughness

Height

Color
The tutorial was originally shared on ArtStation
 
Source: ArtStation

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