it is really frustrating that half the article was posted and i cannot view the end of this article, every possible link on the page refers to the same url and that url is password protected. creation of a gametextures account will not get you access to the end of this page so don't hand them paypal info like I did just go blunder off through a youtube tutorial rather than this good-old-boy referral page
Great read, thanks for the effort.
Very inspirational. I'm 26 and I'm studying by my ownself. Good luck in your carreer. ;)
Matthias Wagner, a Senior 3D Artist at Crytek, shared a little tutorial on setting up realistic barbed wire in 3D. The artist worked on the window barricades for Hunt: Showdown. In fact, these barricades turned out to be quite useful when it comes to boosting gameplay variety and enriching scenes, so let’s learn how we can recreate something like that.
The Window Barricades are randomly placed on windows to block the player and give more gameplay variety each time.
Also, they were used to theme certain areas.
Below you can find a small tutorial on how I did the barbed wire. It made my life a lot easier.
So I hope it’s useful.
Windows: Marcel Schaika
Substances: Alexander Asmus
Rendered in CryEngine
Here goes the mini guide: