Tutorial: Image-Based Lighting in ZBrush
Subscribe:  iCal  |  Google Calendar
Las Vegas US   8, Jan — 12, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Bradford GB   7, Feb — 9, Feb
Latest comments

Awesome walkthrough, I really learnt a lot. It was great that Adrienne give links to other people tutorials too!

by stubs3d@gmail.com
2 hours ago

Anybody get that?

If it easy to get Substance working with your Rome Fantasy packs after the changes to Substance? Do we still need to read instructions to get PostProcessing set up? Any other issues with installing your packs on Unity?

Tutorial: Image-Based Lighting in ZBrush
6 June, 2018

Michael Pavlovich has shared a new 10-part guide to using Zbrush’s native renderer and image-based lighting. The series will give a number of tips and tricks on setting up attractively polished renders. 

Find the playlist below:

Use Zbrush’s native renderer and image-based lighting to get quick, convincing results, with tons of control over materials, lighting, and render layers for compositing. This short series will walk you through what you need to know to get started on more polished renders! Click the upper left-hand icon for access to the complete playlist; this is a shorter one, only 10 videos, 40 minutes total this time! 

Michael Pavlovich 

Make sure to check out the artist’s portfolio with other tutorials here

Source: ArtStation

Leave a Reply

Be the First to Comment!

Related articles