Tutorial: Image-Based Lighting in ZBrush
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Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

Tutorial: Image-Based Lighting in ZBrush
6 June, 2018

Michael Pavlovich has shared a new 10-part guide to using Zbrush’s native renderer and image-based lighting. The series will give a number of tips and tricks on setting up attractively polished renders. 

Find the playlist below:

Use Zbrush’s native renderer and image-based lighting to get quick, convincing results, with tons of control over materials, lighting, and render layers for compositing. This short series will walk you through what you need to know to get started on more polished renders! Click the upper left-hand icon for access to the complete playlist; this is a shorter one, only 10 videos, 40 minutes total this time! 

Michael Pavlovich 

Make sure to check out the artist’s portfolio with other tutorials here

Source: ArtStation

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