Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Marmoset has recently shared a new guide by Mark Knight to creating isometric art in Hexels. Basically, it is a great way to present a 2D design in three dimensions, so start thinking isometric and learn how you can use Hexels’ dedicated iso tools.
Here is a short piece of the tutorial:
When launching Hexels, start with Trixels template. This uses vector mode and is designed for isometric art.
The document will load with the default ‘Trixel’ grid (circled top left). Over on the right side of the screen is the ‘Shape’ tab (Ctrl+6). This tab presents an array of isometric grid presets.
The presets change the grid aspect ratio as shown above. There is also a ‘custom’ option which allows the user to define their own aspect ratio. The following demonstrations use preset Isometric (1:1).
Before drawing, take a moment to think differently about the grid. Although the grid is made up of triangles, consider it as squares rotated in a 3D space.
Make sure to study the full guide here.