That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Daniel Thiger has released a new tutorial that shows the process of creating his Jungle Mud material from the Signature Series collaboration with Allegorithmic.
Use this tutorial as a guide for how to build my Jungle Mud from scratch.
This tutorial follows a walkthrough format, where I go through how I built each of the components in the graph including:
- Shapes (macro and micro)
- AO, Diffuse, and Roughness
- Water parameters
Intermediate Level, you should be familiar with the basic nodes and workflows in Substance Designer.
- 40 minutes walkthrough covering the entire graph from start to finish.
- 1080 Resolution
- Non-directional warp node (credit to Evan Liaw and Bradford Smith) and simple preview node are included