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Check out an in-depth tutorial on taking an AAA asset (a Rounded Chesterfield Couch) from a blockout all the way to in-game material work by Brooke Routh. The guide shows all the essential steps in Maya, Substance, ZBrush, and UE4.
I had a hard time creating a pipeline for a couch of this shape and design, so I wanted to make a tutorial to help whoever wanted to take this challenge up. My method here relies strongly on modeling and topology rather than the material aspect, but I found that this is what works best for me.
Feel free to utilize this document. I wanted to make every step of the process clear even for a beginner, so some of the steps are better to skip if you’re a more advanced 3D artist.
The tutorial was originally posted on ArtStation.