Tutorial: Modeling and Texturing a Rounded Chesterfield Couch
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To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
9 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

Tutorial: Modeling and Texturing a Rounded Chesterfield Couch
2 April, 2018
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Tutorial

Check out an in-depth tutorial on taking an AAA asset (a Rounded Chesterfield Couch) from a blockout all the way to in-game material work by Brooke Routh. The guide shows all the essential steps in Maya, Substance, ZBrush, and UE4. 

I had a hard time creating a pipeline for a couch of this shape and design, so I wanted to make a tutorial to help whoever wanted to take this challenge up. My method here relies strongly on modeling and topology rather than the material aspect, but I found that this is what works best for me.

Feel free to utilize this document. I wanted to make every step of the process clear even for a beginner, so some of the steps are better to skip if you’re a more advanced 3D artist.

Brooke Routh 

The tutorial was originally posted on ArtStation

Source: ArtStation
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2 Comments on "Tutorial: Modeling and Texturing a Rounded Chesterfield Couch"

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Karen Biggel
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Karen Biggel

Wow! This looks like something straight out of the order 1886!

Tim Pineski
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Tim Pineski

Good stuff. Glad to see this artist putting out tutorials. The environment this came out of was great.

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