Tutorial: Modeling and Texturing a Rounded Chesterfield Couch

Check out an in-depth tutorial on taking an AAA asset from a blockout all the way to in-game material work by Brooke Routh.

Check out an in-depth tutorial on taking an AAA asset (a Rounded Chesterfield Couch) from a blockout all the way to in-game material work by Brooke Routh. The guide shows all the essential steps in Maya, Substance, ZBrush, and UE4. 

I had a hard time creating a pipeline for a couch of this shape and design, so I wanted to make a tutorial to help whoever wanted to take this challenge up. My method here relies strongly on modeling and topology rather than the material aspect, but I found that this is what works best for me.

Feel free to utilize this document. I wanted to make every step of the process clear even for a beginner, so some of the steps are better to skip if you’re a more advanced 3D artist.

Brooke Routh 

The tutorial was originally posted on ArtStation

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Comments 2

  • Karen Biggel

    Wow! This looks like something straight out of the order 1886!

    0

    Karen Biggel

    ·5 years ago·
  • Tim Pineski

    Good stuff. Glad to see this artist putting out tutorials. The environment this came out of was great.

    0

    Tim Pineski

    ·5 years ago·

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