Tutorial: Modeling and Texturing a Rounded Chesterfield Couch
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
Los Angeles US   23, Apr — 25, Apr
Breda NL   24, Apr — 25, Apr
Latest comments
by Stijn van Gaal
2 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
21 hours ago

So proud of you Alina!!!!!!

Tutorial: Modeling and Texturing a Rounded Chesterfield Couch
2 April, 2018
News
Tutorial

Check out an in-depth tutorial on taking an AAA asset (a Rounded Chesterfield Couch) from a blockout all the way to in-game material work by Brooke Routh. The guide shows all the essential steps in Maya, Substance, ZBrush, and UE4. 

I had a hard time creating a pipeline for a couch of this shape and design, so I wanted to make a tutorial to help whoever wanted to take this challenge up. My method here relies strongly on modeling and topology rather than the material aspect, but I found that this is what works best for me.

Feel free to utilize this document. I wanted to make every step of the process clear even for a beginner, so some of the steps are better to skip if you’re a more advanced 3D artist.

Brooke Routh 

The tutorial was originally posted on ArtStation

Source: ArtStation
Comments

2
Leave a Reply

avatar
2 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
Karen BiggelTim Pineski Recent comment authors
Karen Biggel
Guest
Karen Biggel

Wow! This looks like something straight out of the order 1886!

Tim Pineski
Guest
Tim Pineski

Good stuff. Glad to see this artist putting out tutorials. The environment this came out of was great.