Tutorial: Modeling and Texturing a Rounded Chesterfield Couch
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Oh shit!

by S.K.O
7 hours ago

VUE without competition

by John
7 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Tutorial: Modeling and Texturing a Rounded Chesterfield Couch
2 April, 2018
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Tutorial

Check out an in-depth tutorial on taking an AAA asset (a Rounded Chesterfield Couch) from a blockout all the way to in-game material work by Brooke Routh. The guide shows all the essential steps in Maya, Substance, ZBrush, and UE4. 

I had a hard time creating a pipeline for a couch of this shape and design, so I wanted to make a tutorial to help whoever wanted to take this challenge up. My method here relies strongly on modeling and topology rather than the material aspect, but I found that this is what works best for me.

Feel free to utilize this document. I wanted to make every step of the process clear even for a beginner, so some of the steps are better to skip if you’re a more advanced 3D artist.

Brooke Routh 

The tutorial was originally posted on ArtStation

Source: ArtStation
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Karen BiggelTim Pineski Recent comment authors
Karen Biggel
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Karen Biggel

Wow! This looks like something straight out of the order 1886!

Tim Pineski
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Tim Pineski

Good stuff. Glad to see this artist putting out tutorials. The environment this came out of was great.

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