Tutorial: Old Wallpaper Scraps in 3ds Max
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Latest comments
by Nils Arenz
8 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
11 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Tutorial: Old Wallpaper Scraps in 3ds Max
30 September, 2018

Have a look at this new quick modeling guide by Damien Peinoit that will help you build atmospheric rooms in 3ds Max. 

This 9-minute video will show a way you can set up old wallpapers with the help of some simple techniques. The artist uses 3ds Max in this case, but you could also apply the same techniques inside other software solutions. 

The guide is quite easy to follow, so you’ll recreate the final results in a few minutes. Basically, there are just 12 simple steps here. 

Did you find the tutorial useful? You can find more details from the artist and a written version here

Source: ArtStation

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